We’re talking about a country with a capital city, which is a first for the brand. I think what was important to us was the idea that you can approach the story and the world from any angle. I think what’s exciting for us is that you’re going to be able to see Dani in the third person, in cinematics and other elements of the game, and during that it became almost a necessity to have a fully voiced and performance captured character. To be so swept up in that, you need to feel it and understand where that character came from, and what brought them to be pushed so far that they have to pick up a rifle and actually fight. When we went and looked and did our research, when you’re looking at a guerrilla revolution, it’s so personal.