Also a new feature added allows hunters to produce a sound using the 'tactical' button as well as highlighting their indicator on the mini-map to show that they have found or are chasing a prop, up to 2 times to prevent players from using it to grief players by either annoying teammates with the sound, or luring other hunters away from the props to aid the props. Props now have a base xp gain of 25 points per 10 secondswith an additional 25, 50 or 75 points being added as a bonus depending on the size of the prop. XP in the form of a medal is granted to all hunters when a prop is killed, enticing hunter to work together instead of hunting the prop down alone to get full credit.Īs with the WWII version of the modeif the two teams have 2 rounds won eachthe game will be decided by prop killsand should that be a tiethe game will be decided by hunting time. When a prop locks in mid-air, their boost meter will be paused at it current amount, and will not regenerate until the prop unlocks. The verticality of the mode is increased significantly, as props can now lock high in the air.
The mode functions similarly to the WWII version of the mode, with a big difference being that all players including props have access to their thrusters. It became a permanent gamemode on August 1st, in Modern Warfare Remastered. One team assumes the role of hunters while the other team are random props.